You get a hand strap, a 32MB Memory Stick Pro Duo for game saves, a UMD demo sampler, wired earbuds with a remote, a soft case, a cleaning cloth, and the system itself. It even showed right up front what it included. The PSP overall had a much larger box than the DS. This is the first thing that you will notice before even picking up the system, so it makes sense, right? What system had the more attractive box, better pack-ins, and overall looks? This matters more than people think, especially for the casual gamer who doesn’t do extensive research beforehand or the non-gamers who make a spontaneous purchase. The DS had Zelda, and the PSP had God of War. I am honestly tired of these comparisons. Some genres were stronger on one system over another due to their button layout and unique hardware. Most people just pick the best-selling games and compare them, but the systems go deeper than that. I want to break down the categories into hardware, revisions, software, and then various game genres. I’ve owned both of these systems for many years now and have played a good majority of their libraries. People thought it would be full of gimmicky games and lack the essence of what made the Game Boy so great. I never got excited about it due to the less powerful hardware and the heavily criticized touch screen. The Nintendo DS was more of an afterthought. I made a wallpaper (see below) for it, prepped files to transfer to the measly 32MB memory card, and even picked out a case ahead of time. I hadn’t been that excited about a piece of hardware in my life. I used my allowance saved up for 6 months to slap down that $250. I pre-ordered the PSP when I was 14 years old. These two portables were a huge part of my early teen years. The entire game can be finished in under two hours as well, and then there’s a multiplayer mode that you can even subject your friends to. Every so often, a boss will be thrown at you, but they all play and act the same. I saved this for large groups of enemies. You can send your dog Shadow out to get a one-hit kill, but the bar needs to refill. You can dodge and slow-mo your way through enemies, but I found this pointless as the environments are too cramped for this. There’s one gameplay feature in the console version, and that’s bullet-time. There are no throwables like grenades, which would have come in handy as well. Enemies chew through your health with larger weapons, and life and armor pickups aren’t very common. You want to do the most destruction as quickly as possible. ![]() Weapons range from silenced pistols, machine guns, and even a heavy.50 caliber machine gun, but who cares? Dual-wielding is always the way to go for one-handed weapons. Some areas have fewer enemies than others, but once you shoot your way through, you kick down a door and move on to the next boring area to continue this process.
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